Broadcast‑grade motion graphics, on a web stack.
GFX is an opinionated motion-graphics engine — TypeGPU, HTML‑in‑Canvas, GSAP — that renders transparent overlays and full-frame pieces at native 4K, authored with full parity by a GUI and by agents over one composition model.
Get startedFive layers, one composition model
- 01
Surface
The scene a piece lives on — paper, web document, iMessage.
- 02
Block
Content primitives — quotes, stats, timelines, diagrams.
- 03
Annotation
Hand-drawn marks — circles, underlines, arrows, highlights.
- 04
Overlay
Chrome above the content — tape, badges, lower-third framing.
- 05
Effect
Full-frame WGSL passes — grain, depth, light, bloom.
Overview
What GFX renders, how a piece is put together, and what it takes to run one.
Authoring
The gfx@1 Preset JSON format — compositions authored by GUI and agents alike.
Packs
Appearance is swappable — palette, type, texture, and motion feel, supplied by a Pack.